
The settler characters still have a cartoon-like appearance, but along with the environments, they have more detail than I remember. The graphics are improved greatly since the last time I played a Settlers game, but then, that's been since The Settlers 3, so that goes without saying. They will have little word bubbles indicating what is needed, and, if you let it go long enough, they will occasionally voice their concerns, as well. One additional place that you can occasionally hear dialogue is, believe it or not, when your settlers are in need of something, such as tools, for example.

The voiceovers are well done too, but are used in an interesting way: there is nicely done narration and dialogue in the animated story sequences, but the voicework during the actual gameplay is mostly limited to the narrator informing you of the completion of some strategically significant occurance (such as taking over an adjoining land or a player achieving a Victory Point). I find myself whistling the tune to myself at work.

Think orchestral movie scores here - with beautifully haunting vocals. By far, the most riveting aspect of the production quality of The Settlers 7: Paths to a Kingdom has got to be the music.
